Hey my friends
Once the lastly tutorial for How to convert a photograph into a humanoid-part 1 , got lots of views Its fourth dimension for pace 2
An advanced technique for how to brand a " Humanoid - Cyborg "
- So the divergence betwixt the 2 tutorials is making the depth of plain in addition to it is the almost of import pace inwards the whole procedure .
the kickoff pace , nosotros brand the dark lines in addition to thus nosotros highlight in addition to burn downwards around spots thus equally to arrive similar a 3D but inwards the lastly pace nosotros brand a blending choice amongst a lighter dark color in addition to add together shadows in addition to inner shadows amongst contrary directions .
doing this is real uncomplicated in addition to easy
lets se How to apply that technique here in addition to how it could ameliorate the expect .
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Step 1 :
make the working lines equally the first tutorial in pace 1
use your brush , it shouldnt expect real accurate motility you lot volition delete it .
Now reduce the opacity to twoscore % in addition to make a novel layer
with Pen tool over tool over the guided lines brand a choice shaped similar the lines you lot desire it to be
here : - you may purpose 1 trace of piece of job in addition to brand a strock path
- or you lot caould brand a double lines thus CTRL+Enter in addition to create sum it amongst the color
nosotros use
either ways nosotros take away the resultant to live similar below .
Hide the kickoff layer "guide lines" in addition to it should expect similar Below
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Step 2 :
Now Im going to apply the technique that represents score 2 inwards that art
- select the lined layer thus right click on it , choose blending options .
in addition to apply inner shadow and drib shadow similar below .
notice the blend mood inwards " drib shadow " its color dodge .
and hither is the resultant .
now it actually looks similar it is cutting , dissimilar the kickoff technique that nosotros solely used the dark color to stand upward for the depth But it wasnt effective .
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Step three :
this is the terminal pace but the longest one
cause it is called adding effects .
well I took the left arm business office off , in addition to added a business office from that cyborg skull to it
like below
remember that I made the layer blend mood Hard Light .
Then apply the warp transformation to identify it inwards a suitable way.
- Now apply the inner shadow blend mood amongst the below values .
Here added soe number the same means to the arm similar that
after selecting it you lot may identify it straight similar before
and I made a layer over the trace of piece of job layer amongst orangish color And used stroke blend mood to it
like below .
- Delete around parts equally illustrated Down.
-Now Im adding around wires
kickoff I select it
thus add together it to the image
-you tin delete the
parts that are exterior the surface area similar below
or you lot only identify the wire layer to a higher identify the trace of piece of job layer
and past times belongings ALT press at the middle trace of piece of job separating betwixt the 2 layers
it volition brand the wire layer over the trace of piece of job layer in addition to non hand the trace of piece of job layer borders
-Now to add together the low-cal number to it
I made lines amongst the orangish color but to a greater extent than brilliant using the pen tool similar below .
-add it to all topographic point you lot wanna brand that number on it
the duplicate that layer in addition to identify it nether the master copy one
blur it amongst gaussian blur
it volition expect similar below .
-then pick out the non blured layer " the master copy ane " in addition to apply outer glow blend choice to it
using the values below .
Also I used tha business office to arrive on the breadbasket surface area similar below .
-then apply that number over again to brand its breadbasket looks similar its cut
the same equally earlier .
we are done here
Hope you lot similar it .
I recommend to browse Photoshop Tutorial : How To Make your ain Sharingan eye
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Thank you lot
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